User Friendly Heart Rate Monitoring For Games
This is the visual aspect of my working thesis. My thesis was completed at the beginning of June 2018. This visual is a simple game that tracks the user's heart rate and changes the game's difficulty depending on how it relates to the user's average heart rate. It records all the useful information on a text document and saves that document to the desktop afterwards, creating an easy way to keep track of info for testing. The game requires an arduino pulse heart rate monitor to run, and custom code was made for it to work with the unity engine.